The game will focus mostly on “everything that happens to before he appears in the book,” referring to the 400 or so years between when he took the One Ring from his cousin and when that wretched Hobbit Bilbo Baggins stole his Precious. Those title create serious continuity issues with actual Middle-earth canon, but the developers behind Gollum are working closely with Middle-earth Enterprises to ensure that this one fits within canon. New Line Cinemaįichtelmann called the game “more story-orientated than some of the other products that came out over the last years,” tossing some shade at Shadow of Mordor and Shadow of War without naming them outright. Sméagol and Gollum seem very different in the movies. This game might offer a means to craft a more redemptive arc for poor Sméagol that feels oh-so precious. No one choice will have a huge impact in the short-term, but repeated decisions one way or the other will shape how the character develops. In this, Gollum sounds a bit like Mass Effect and similar games where players can make decisions in binary terms of good and evil. “You already have that big conflict in the character, two voices talking to you continuously, which means there is a good reason there are decisions to make in the game: the Sméagol decisions or the Gollum decision,” Daedalic CEO Carsten Fichtelmann said to The Hollywood Reporter. The Lord of the Rings: Gollum is scheduled for release in 2021 on PC and “all relevant console platforms at that time” - which probably includes the currently unreleased PS5 and the Xbox Two (or whatever that system gets named). Daedalic Entertainmentĭaedalic typically makes point-and-click adventure games, but it sounds like this Gollum game might expand into something more extensive.
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